When? Where?THATCamp Bay Area 2011 is happening Sat & Sun 22-23 October at Google in Mountain View, CA.
Category Archives: General
Just in time for the end of the year, here’s how the finances of THATCamp Bay Area 2011 ended up. Thanks again to our amazing sponsors for making THATCamp Bay Area possible, and to all of the individuals who contributed … Continue reading
At Saturday’s AR for Poets workshop, we covered the basics of mobile augmented reality and looked at two CMS tools for creating location-based AR using the Layar platform. We also discussed computer vision-based image recognition and had a little fun … Continue reading
Notes and questions (Please Feel Free to add to this list) Are designers responsible for questioning the sources of their data? Should they make public their conscious omissions/methodolgy /problems with presenting the data? What ethics should designers employ when presenting … Continue reading
To download the software and data sets for the QGIS Workshop, click this link: dl.dropbox.com/u/18853430/THATCampQGIS.zip.
I’ve started a canvas with the proposed sessions on linoit.com. I will try to keep it updated for everyone’s use. Enjoy!
Got a lot of digitized text? Not sure what to do with it? Try text mining! I’d like to hold a Text Mining session for those interested in using computers to extract information from raw text. My background is in … Continue reading
I am interested in exploring emerging notions of “digital fieldwork” that integrate various aspects, including: doing research online (the web as the “field” and online contributors as “informants”), examining the status of primary sources online, organizing one’s data (see other … Continue reading
I’m just starting to explore the needs for journalists who use social media and other crowd-produced reports (SMS, blogs, Flickr, etc.) to become aware of breaking events, or for surfacing topics, or for cultivating sources. It’s my hope that social … Continue reading
From Inception to Sesame Street, the influence of film and video is widespread. Because of their reach, there is vast potential for the role they play in society. While film and video possess entertainment value, they can also be leveraged … Continue reading